GeoVision

GeoVision

1

GeoVision is a cloud BIM viewer built on top of Speckle. Custom Revit and Archicad plugins move models into a shareable web viewer where AEC teams collaborate, comment, and version on a single link - clients, contractors, BIM managers - without anyone needing Revit or Archicad installed. A desktop application extends the same workflow with immersive walkthrough and AI photorealistic rendering. Built by Luminocity AG, a Swiss software-development agency in Schaffhausen.

Key Facts

View key facts for "GeoVision".

GeoVision Overview

GeoVision is a cloud BIM visualization platform built on top of Speckle, designed for AEC professionals who need to share BIM models with non-technical stakeholders without requiring them to install Revit, Archicad, or any other authoring tool. AI photorealistic rendering is delivered through a companion Unity 6 HDRP desktop application.

Custom Revit and Archicad plugins (Rhino coming soon) move models into a shareable web viewer where teams collaborate, comment, and version infinitely. The plugin family captures PBR materials, lighting, and exposed metadata - notably above what stock Speckle connectors provide.

Key capabilities:

- Cloud-based BIM web viewer with element-level commenting, infinite versioning, and shareable links for non-technical stakeholders. No Revit or Archicad installation required for viewers.
- Custom Revit and Archicad plugin family with PBR materials, lighting, exposed metadata, and direct-to-cloud sync. Rhino plugin coming soon.
- Unity 6 HDRP desktop application written from scratch (separate from the web viewer, reading the same Speckle data model), featuring 19+ PBR material schemas, Walking / Fly / Orbit camera modes, and AI photorealistic image generation via the Grok (xAI) API.
- Production fork of the Speckle data layer, deployed at app.geovision.cloud.

Common use cases for AEC firms:

- Sharing BIM models with clients, general contractors, insurance adjusters, and jurisdictional reviewers without requiring them to install authoring software (web viewer).
- Running design reviews with non-Revit users (web viewer).
- Producing AI photorealistic renders for marketing materials, project proposals, and stakeholder presentations (Unity desktop app).
- Providing immersive walkthrough experiences for design reviews and stakeholder presentations (Unity desktop app).
- Supporting post-disaster rebuild architects and other practitioners who need to share BIM data with stakeholders who do not have authoring tools.

GeoVision is built by Luminocity AG, a Swiss software-development agency in Schaffhausen with specialty in real-time 3D, AR/VR/XR, AI integration, and AEC plugin engineering. The team operates a remote delivery pod model: customers describe what they need, the team handles execution internally (engineering, project management, QA), customers receive working deliverables on the agreed cadence.

Sister product lines at Luminocity AG include Lemonate (open-source 3D game engine running entirely in the browser) and 3D Replicas (productized 3D Gaussian-Splatting digital twins for cultural heritage and museum collections).

GeoVision Pricing

GeoVision Free Trial

-

Integration

Revit Rhino.Inside.Revit Speckle

GeoVision Platforms

All

GeoVision Supported Lifecycle Phase

GeoVision Supported Project Type

GeoVision Industry Focus

GeoVision Ideal Company Size

Company Info

Learn more about the company and team behind "GeoVision".

Company Name

Headquarter Location

About the Company

Luminocity AG is a Swiss software-development agency headquartered in Schaffhausen with deep specialty in real-time 3D, AR/VR/XR, AI integration in 3D pipelines, and AEC plugin engineering. The agency operates as a hybrid services-plus-products company: alongside selective paid engagements with external customers, Luminocity ships several internal product lines that demonstrate the team's range across browser-native 3D, cloud BIM, and Gaussian-Splatting digital twins. Product portfolio: GeoVision is a cloud BIM visualization platform built on top of the Speckle data layer. Custom Revit and Archicad plugins (Rhino coming soon) move BIM models into a shareable web viewer where AEC teams collaborate, comment, and version on a single link without anyone needing Revit or Archicad installed. The plugin family captures PBR materials, lighting, and exposed metadata - notably above what stock Speckle connectors provide. A companion Unity 6 HDRP desktop application extends the workflow with immersive walkthrough and AI photorealistic image generation via the Grok (xAI) API. Live at geovision.cloud and app.geovision.cloud. Lemonate is a complete open-source 3D game engine and editor that runs entirely in the browser - built ground-up by the Luminocity team. Lemonate features a LUA scripting layer for game logic; a full engine API across rendering, physics (rigid bodies, vehicle, NavMesh), positional audio, particle systems, materials and shaders; and a broad scene-object library including Gaussian Splats. Source code is public on Codeberg. A public games gallery, community asset library, and beginner / advanced tutorial series support the developer community. Lemonate has a public roadmap committed through 2027. 3D Replicas is a productized 3D Gaussian-Splatting digital-twin pipeline for cultural heritage, museums, and architectural sites. The three-stage workflow (on-site or studio capture, 3DGS reconstruction, cloud-delivered web / VR / archive output) has produced active client work in 2026 across multiple Italian heritage sites and Swiss commercial and civic spaces. Three productized offerings are available: Interactive Web Viewer, Virtual Museum Experience (VR/AR), and Digital Archive & Collection Management Platform. Unity 3D consulting is the agency's bench-rental side: bespoke Unity3D engagements covering 3D content design, immersive experiences, custom rendering pipelines, and cross-platform deployment - on the same engineering bench that ships GeoVision's Unity 6 HDRP desktop application. Our team's senior engineers carry more than 20 years of cumulative deep experience shipping advanced 3D systems with a cross-platform C++ core, integrated through Unity3D and browser-native runtimes. Past work includes industry-standard media servers used in some of the world's most demanding multimedia setups since 2007 (e.g. Eurovision Song Contests, large-scale 3D projection mappings, major touring productions), the MVX 2D / 3D / 4D file format and processing framework presented at Siggraph 2016, hardware-emulation work for leading VR device manufacturers, and a native Meta Quest VR application released in January 2026. Engagement model: Luminocity engages with external customers through a delivery-pod model. The customer describes what they need built and to what quality bar; the team handles execution internally (engineering, project management, QA all on the team's side); the customer receives working deliverables on the agreed cadence and integrates into their core stack. Engagements can be project-based or month-based, whichever fits the customer's pattern. Areas where the team is strongest: connector engineering for AEC plugins, custom AEC pipeline work on top of Speckle, front-end and viewer work in Three.js / WebGL / GLSL, AI integration in 3D pipelines, and Unity / AR/VR / XR engineering. Headquartered in Schaffhausen, Switzerland; engineering team operates remotely across the EMEA region. English- and German-speaking. Tech stack includes C++, C#, JavaScript, TypeScript, Unity, Three.js, WebGL, OpenGL, OpenCV, AWS, Azure, Docker, Kubernetes, Terraform, Vue.js, React, Quasar, Node.js, and .NET.
Luminocity AG is a Swiss software-development agency headquartered in Schaffhausen with deep specialty in real-time 3D, AR/VR/XR, AI integration in 3D pipelines, and AEC plugin engineering. The agency operates as a hybrid services-plus-products company: alongside selective paid engagements with external customers, Luminocity ships several internal product lines that demonstrate the team's range across browser-native 3D, cloud BIM, and Gaussian-Splatting digital twins. Product portfolio: GeoVision is a cloud BIM visualization platform built on top of the Speckle data layer. Custom Revit and Archicad plugins (Rhino coming soon) move BIM models into a shareable web viewer where AEC teams collaborate, comment, and version on a single link without anyone needing Revit or Archicad installed. The plugin family captures PBR materials, lighting, and exposed metadata - notably above what stock Speckle connectors provide. A companion Unity 6 HDRP desktop application extends the workflow with immersive walkthrough and AI photorealistic image generation via the Grok (xAI) API. Live at geovision.cloud and app.geovision.cloud. Lemonate is a complete open-source 3D game engine and editor that runs entirely in the browser - built ground-up by the Luminocity team. Lemonate features a LUA scripting layer for game logic; a full engine API across rendering, physics (rigid bodies, vehicle, NavMesh), positional audio, particle systems, materials and shaders; and a broad scene-object library including Gaussian Splats. Source code is public on Codeberg. A public games gallery, community asset library, and beginner / advanced tutorial series support the developer community. Lemonate has a public roadmap committed through 2027. 3D Replicas is a productized 3D Gaussian-Splatting digital-twin pipeline for cultural heritage, museums, and architectural sites. The three-stage workflow (on-site or studio capture, 3DGS reconstruction, cloud-delivered web / VR / archive output) has produced active client work in 2026 across multiple Italian heritage sites and Swiss commercial and civic spaces. Three productized offerings are available: Interactive Web Viewer, Virtual Museum Experience (VR/AR), and Digital Archive & Collection Management Platform. Unity 3D consulting is the agency's bench-rental side: bespoke Unity3D engagements covering 3D content design, immersive experiences, custom rendering pipelines, and cross-platform deployment - on the same engineering bench that ships GeoVision's Unity 6 HDRP desktop application. Our team's senior engineers carry more than 20 years of cumulative deep experience shipping advanced 3D systems with a cross-platform C++ core, integrated through Unity3D and browser-native runtimes. Past work includes industry-standard media servers used in some of the world's most demanding multimedia setups since 2007 (e.g. Eurovision Song Contests, large-scale 3D projection mappings, major touring productions), the MVX 2D / 3D / 4D file format and processing framework presented at Siggraph 2016, hardware-emulation work for leading VR device manufacturers, and a native Meta Quest VR application released in January 2026. Engagement model: Luminocity engages with external customers through a delivery-pod model. The customer describes what they need built and to what quality bar; the team handles execution internally (engineering, project management, QA all on the team's side); the customer receives working deliverables on the agreed cadence and integrates into their core stack. Engagements can be project-based or month-based, whichever fits the customer's pattern. Areas where the team is strongest: connector engineering for AEC plugins, custom AEC pipeline work on top of Speckle, front-end and viewer work in Three.js / WebGL / GLSL, AI integration in 3D pipelines, and Unity / AR/VR / XR engineering. Headquartered in Schaffhausen, Switzerland; engineering team operates remotely across the EMEA region. English- and German-speaking. Tech stack includes C++, C#, JavaScript, TypeScript, Unity, Three.js, WebGL, OpenGL, OpenCV, AWS, Azure, Docker, Kubernetes, Terraform, Vue.js, React, Quasar, Node.js, and .NET.

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