Steampunk Pavilion
Steampunk is a steam-bent timber pavilion in Tallinn, Estonia, built by around forty volunteers using holographic guides on Microsoft HoloLens instead of construction drawings. It won the 2019 Tallinn Architecture Biennale installation competition.
Project Overview
Fologram collaborated with SoomeenHahm Design, Igor Pantic and Format Engineering to design and build Steampunk, the winning entry in the installation programme competition for the 2019 Tallinn Architecture Biennale. The pavilion stands at Ahtri 2 in Tallinn, measures 8.0 by 8.0 metres in plan and 4.6 metres high, covers around 25 square metres, and was completed on 11 September 2019. The design team was led by Gwyllim Jahn and Cameron Newnham of Fologram with Soomeen Hahm Design and Igor Pantic, with structural engineering by Format Engineering.
The Idea
Most computational architecture resolves complex geometry by handing it to a robot or a CNC machine. Steampunk takes the opposite position. The team wanted to keep the nuance and subtlety of traditional craft in the building process, so instead of removing the human from fabrication they gave craftspeople digital precision to work against. The result is a structure of doubly curved steam-bent timber shaped by hand, to tolerances that hand work does not normally achieve.
Steam Bending
The pavilion is built from 100 by 10 millimetre hardwood boards. Steam bending is an old technique, used historically for instruments, furniture and weapons: timber is bagged and steamed until it becomes pliable, then bent into shape and held while it cools and sets. It needs no exotic equipment and produces a continuous curved member with the grain running through it, which is structurally far better than cutting a curve out of a solid section.
Its drawback is control. A steamed board wants to spring back and does not hold a precise geometry on its own, which is why the technique is normally used with a physical mould for every shape required. On a structure where no two curves are alike, building a mould per component would have been prohibitive.
Holographic Guidance Instead of Formwork
Fologram's contribution was to replace the moulds and the drawings with holograms. Builders wearing HoloLens headsets saw the digital model registered in place at full scale and bent each board to match the hologram directly, without formwork. Two purpose-built tools supported this: one overlaid the target curve onto a metal bar bender so an operator could see exactly how far to pull the piece, and an interactive display let builders set the angles of the steel brackets that hold the bent timber in position.
The most striking outcome of the process is stated plainly by the team: not a single construction drawing was produced. The model was the instruction, viewed in place, by the person doing the work.
Recognition
Steampunk won the TAB 2019 installation competition and has since received Estonia's Wooden Buildings of the Year recognition, a Digital Futures Project Award and an Idea-Tops award, and was listed in ArchDaily's Building of the Year 2020. Photography by Peter Bennets, Hanjun Kim and Cameron Newnham.
Key Facts
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Business Impact
- Zero construction drawings produced
- No moulds or formwork required
- 40 volunteers built it in AR
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Tools Used in the Case Study
Discover which tools and technologies were used for "Steampunk Pavilion".
Rhino 3D
Rhino 3D is a professional 3D modeling software used by architects, designers, engineers, and digital fabrication specialists to create accurate freeform geometry and complex parametric designs. Powered by precise NURBS modeling and an extensive plugin ecosystem, Rhino supports everything from conceptual design and architectural modeling to product development and computational design. Whether you’re comparing Rhino 3D pricing, exploring its features, evaluating the free trial, or looking for the best Rhino 3D alternatives, this guide explains everything you need to know to determine whether Rhino 3D software is the right choice for your workflow.
Karamba3D
Grasshopper plug-in for 3d modeling and combining parameterized geometric models and finite element calculations
Grasshopper
Grasshopper 3D is the visual programming environment included with Rhino for computational and parametric design. Architects, engineers, façade specialists, and fabricators connect components on a canvas to generate geometry, process data, and test design variables without building every option manually. It works directly with Rhino’s modeling environment and can extend into BIM, analysis, optimization, and fabrication workflows through official integrations, scripting, and plugins.
User Experience
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Why this tool/tech was selected
Why Mixed Reality, Grasshopper and Karamba3D
Steampunk is one of the clearest demonstrations available of why mixed reality belongs in construction, because it solves a problem that no other technology on the project could.
Fologram puts the model where the work happens
Fologram streams Rhino and Grasshopper geometry live to HoloLens and mobile devices, registering it in physical space at full scale. On this project that is not a visualisation aid, it is the fabrication instruction. A craftsperson bending a board can see the exact curve they are aiming for, superimposed on the workpiece, and correct as they go. No drawing can convey a doubly curved member as usefully as the member itself drawn in the air where it will sit.
It removes the mould, not the maker
Conventional steam bending needs a former for every distinct curve. Robotic fabrication removes the former but also removes the craft. Holographic guidance removes only the former: a skilled person still does the bending, reads the timber, and feels when it is about to fail, but now works to a precise target. That is why the team could build a structure of unique curved elements with volunteers rather than with a robot cell.
Grasshopper generates and adjusts the geometry
Rhino and Grasshopper hold the parametric definition of the whole structure. Because the geometry is rule-based, adjustments propagate through every member and every bracket angle, and the same definition feeds both the structural model and the holographic guides that reach the builders.
Karamba3D for structural feedback inside the design tool
Karamba3D is a finite element analysis plugin that runs inside Grasshopper, which means structural performance can be evaluated on the parametric model directly rather than by exporting to separate analysis software. On a form-active timber structure whose stability depends on the curvature of its members, keeping analysis in the same environment as the geometry is what allows structure and form to be developed together.
Karamba3D is listed against this case study on aec+tech. Published accounts credit Format Engineering with the structural engineering but do not name the analysis software, so this tag should be read as a plausible association rather than a documented product credit.
Challenges the Client Faced before
Every curve is different
The pavilion's members are individually shaped, so the mould-per-curve logic of traditional steam bending would have required a formwork programme larger than the pavilion itself.
Timber springs back
Steamed timber does not hold its shape reliably once released. Achieving a specific geometry without a former means controlling the bend against a reference while the material is still working, which is a real-time problem rather than a setting-out problem.
An unskilled, temporary workforce
The pavilion was built by around forty volunteers, most of whom had never steam bent timber. A process that depends on the accumulated judgement of an experienced bender was not available; the process had to teach itself to the person performing it.
A biennale programme and budget
Installation competitions run to short timescales and modest budgets. There was no scope for extensive prototyping, for a robotic fabrication contract, or for producing and checking a full drawing package.
Connections between curved members
Bringing doubly curved timber members together requires steel brackets set at angles that vary at every junction. Those angles have to be right for the structure to close, and they cannot easily be measured by conventional means on site.
Structural behaviour tied to geometry
In a form-active bent timber structure, the shape is the structure. Any change to a curve changes the load path, so structural checking had to keep pace with design changes rather than following them.
The previous method used
The traditional method for a steam-bent structure is a mould for every curve. Timber is steamed, clamped into a former, and left to set. Each distinct geometry needs its own former, built from plywood or blockwork, which is why steam-bent work has historically favoured repeated shapes: boat ribs, chair backs, instrument sides.
The digital alternative that has dominated the last two decades is robotic or CNC fabrication. It handles unique geometry well, but it requires a robot cell or a large machine, it removes the craftsperson from the process, and for a temporary pavilion built by volunteers in another country it is simply not available.
The third option is drawings: setting out each curve on paper with offsets and templates. On a structure where every member is different and doubly curved, that documentation effort is enormous and the transfer from drawing to workpiece is exactly where accuracy is lost.
Time / Money saved & the Business Impact.
The team has not published cost or labour-hour comparisons, so no savings figures are claimed here. The outcomes below are the documented results of the project itself, and several of them are unusual enough to be worth stating precisely.
Zero construction drawings
The single most significant result is that not one construction drawing was produced. For a structure of unique doubly curved members, that is a genuine departure rather than a rhetorical flourish. The documentation effort normally consumed by setting out complex geometry was eliminated, and with it the transcription errors that occur between drawing and workpiece.
No formwork or moulds
Bending against holograms rather than formers removed an entire parallel fabrication programme. On a structure where every curve differs, the avoided cost of moulds is likely larger than the cost of the pavilion's own material.
Volunteers producing precision work
Around forty people, most without steam bending experience, produced components accurate enough to assemble into a closed structure. The transferable finding is that holographic guidance moves precision from the operator's skill into the instruction itself, which changes who is able to do the work.
Craft retained rather than automated away
The pavilion deliberately keeps human judgement in the fabrication loop. The result reads as handmade, with the variation that implies, while still resolving into a structure that engineers could sign off. That is a different proposition from robotic fabrication and a useful one for practices interested in complex geometry without capital equipment.
Recognition and industry influence
Winning the TAB 2019 installation competition, followed by Estonia's Wooden Buildings of the Year, a Digital Futures Project Award, an Idea-Tops award and an ArchDaily Building of the Year 2020 listing, has made Steampunk one of the most cited reference projects for mixed reality in construction. Its practical value to the wider industry is as proof that AR-guided fabrication produces buildable results outside a laboratory.
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Original Case Study
Additional Information
Project credits
Project: Steampunk Pavilion. Location: Ahtri 2, Tallinn, Estonia. Completed: 11 September 2019. Commission: winner of the 2019 Tallinn Architecture Biennale installation programme competition. Design team: Gwyllim Jahn and Cameron Newnham of Fologram, with Soomeen Hahm Design and Igor Pantic. Structural engineering: Format Engineering. Dimensions: 8.0 metres by 8.0 metres by 4.6 metres high, approximately 25 square metres. Materials: steam-bent hardwood boards of 100 by 10 millimetres, with steel brackets. Fabrication: moldless steam bending guided by holographic models on Microsoft HoloLens. Build team: approximately 40 volunteers. Photography: Peter Bennets, Hanjun Kim, Cameron Newnham.
Awards
TAB 2019 Installation Competition winner; Estonia Wooden Buildings of the Year; Digital Futures Project Award; Idea-Tops Award; listed in ArchDaily Building of the Year 2020.
About Fologram
Fologram is an Australian software company founded by Gwyllim Jahn and Cameron Newnham that streams Rhino and Grasshopper models to mixed reality headsets and mobile devices, allowing designers and fabricators to work directly from holographic geometry registered in physical space.
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