University of Washington Medical Center
Mortenson built fully interactive virtual reality models of clinical rooms for the University of Washington Medical Center, letting surgeons and nurses test equipment layout and ergonomics at full scale before construction.
Project Overview
The University of Washington Medical Center is named in Unity's published case study on Mortenson as one of the healthcare clients for which the contractor's Virtual Insights team built fully immersive, interactive virtual reality models of clinical spaces. The purpose was direct: let surgeons, nurses and clinical staff enter a full-scale version of an operating room or procedure room, interact with the equipment in it, and change the layout, before any of it was built.
Why Hospitals Are the Hardest Case
Clinical rooms are among the most difficult spaces in construction to get right from drawings. The layout has to work not for an average occupant but for a specific surgical team performing a specific procedure, around booms, tables, imaging equipment and monitors, with sightlines and reach distances that matter in seconds. A room that is dimensionally compliant but ergonomically wrong is remodelled almost immediately after handover, which is the most expensive failure mode in the sector.
How the Virtual Insights Team Worked
The team built clinical rooms virtually, to specification, with the specified equipment faithfully represented in three dimensions so that staff could reach out and manipulate light booms, tables and the other items they use every day. The environments were networked, so several stakeholders occupied the same room at once and worked through the layout together. In the documented example of a Kaiser Permanente interventional radiology room, the entire room was constructed virtually so the clinical team could finalise the design of a space they would work in for years.
Project Context
Mortenson's published construction work at the medical centre includes the UW Medical Center Expansion Phase II in Seattle: more than 200,000 square feet delivered under Washington State's GC/CM method with NBBJ as architect at a cost of around 130 million US dollars, completed in February 2018. It comprises eleven operating rooms including three hybrid theatres, a 30,000 square foot intensive care unit with 48 rooms, 32 new and 28 renovated private medical and surgical rooms, and 41 pre and post-operative rooms. Unity's account names the medical centre as a VR client but does not identify the specific phase, so this context is offered as background rather than as a confirmed match.
Source: Unity, How Mortenson improved hospital designs with virtual reality.
Key Facts
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Business Impact
- Six-figure savings on physical mockups
- Clinical staff tailor rooms in VR
- Ergonomic flaws caught in design
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Tools Used in the Case Study
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User Experience
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Why this tool/tech was selected
Why a Real-Time 3D Engine for Clinical Design Review
Mortenson's Virtual Insights team, four people based in Seattle and Minneapolis, was set up to bring interactive visualization into the contractor's design and customer experience offering. It delivers around twenty real-time 3D projects a year for clients including the University of Washington Medical Center, Kaiser Permanente, Stonebridge Marriott Hotels, Bucknell University and Pennsylvania State University.
Interaction, not just walkthrough
The team's own account of how the work evolved is the most useful part of this case study. Early projects were simple virtual spaces that clients could walk around in. Over time the team concluded that building interaction into the environment mattered far more for engagement than visual polish alone. In a clinical room that distinction is decisive: a surgeon who can only look at a theatre learns very little, while a surgeon who can move the boom and stand where they would stand during a procedure finds problems immediately.
An open pipeline into the model
The team pulls geometry from 3ds Max, SketchUp and Rhino and supplements it with architectural assets from the Unity Asset Store, so equipment and context can be assembled quickly without remodelling everything from scratch. They also make heavy use of the C# API, which is what allows equipment to behave rather than merely appear.
Networked review across locations
The team works networked internally and delivers networked experiences, so clients across the United States and in Europe can collaborate in real time inside the same virtual room. For a hospital, that means the surgical team, the facilities group, the architect and the contractor can hold one review without travel.
A note on the tool listing
aec+tech lists Unity Reflect against this case study. Unity's published account describes work built by Mortenson's Virtual Insights team on the Unity engine; Unity Reflect is Unity's dedicated BIM-to-real-time product for AEC. The tool tag should be read as an association with the Unity real-time platform rather than as a documented Reflect deployment.
Challenges the Client Faced before
Clinical buy-in is the real risk
Mortenson's account identifies the underlying problem precisely: if the project manager cannot get the surgical team to engage with and buy into the design, the hospital ends up remodelling as soon as it opens because the room does not work for the people using it. That is a failure of communication, not of design competence, and it is expensive.
Ergonomics cannot be read from a plan
Reach distances, sightlines to monitors, circulation around a table during a procedure and the position of booms are all judged from inside the room. Drawings confirm compliance with dimensional standards but say nothing about whether a team can actually work in the space.
Mockups are expensive and few
Physical mockups can cost hundreds of thousands of dollars on a large healthcare project, which limits how many room types are ever validated this way and how many iterations any one of them receives.
Equipment-heavy, decision-heavy rooms
A hybrid operating theatre coordinates imaging equipment, structural support, services and clinical workflow simultaneously. The number of interacting decisions is high enough that reviewing them sequentially, on paper, reliably misses conflicts.
The previous method used
The established method for validating a clinical room is the physical mockup. A full-size operating room or patient room is built out with real equipment or accurate stand-ins, and clinical staff are brought in to walk the procedure. It is the only traditional technique that answers ergonomic questions properly, and on a large hospital project it can cost hundreds of thousands of dollars.
The problems are cost, timing and coverage. A mockup is expensive enough that only a handful of room types are ever built, so most rooms in a hospital are approved from drawings alone. It also arrives late, once equipment has been specified, which means changes it uncovers are changes to committed decisions.
Everything else was reviewed from plans, equipment schedules and static renderings, none of which can reproduce the experience of standing at an operating table and reaching for a boom.
Time / Money saved & the Business Impact.
Unity's case study reports outcomes for Mortenson's healthcare visualization programme as a whole rather than isolating figures for a single hospital, so the results below are stated at that level rather than attributed specifically to one project.
Substantial savings on physical mockups
The headline reported benefit is that the approach saves clients large sums on physical mockups, on the order of hundreds of thousands of dollars on large projects. That is a direct budget line removed, not a modelled efficiency, and on a hospital with many distinct room types it scales with the number of rooms that would otherwise have needed building.
Design and ergonomic flaws caught early
Clients are reported to identify and eliminate ergonomic or design flaws early in the project. In healthcare the value of that is asymmetric: catching a boom position or a circulation conflict during design costs almost nothing, while discovering it after commissioning means taking a theatre out of service to remodel it.
Clinical stakeholders tailor their own workspaces
Rather than being consulted on drawings, medical staff pre-experience and adjust their workspaces at full scale. This shifts the design conversation from approval to authorship, which is what produces the buy-in that prevents post-occupancy remodelling.
Real-time collaboration between owner and project team
Because the environments are networked, clients and development teams collaborate in live three-dimensional design reviews instead of exchanging comments on document sets, which compresses the number of review cycles a room type requires.
One build, many delivery formats
The same model is output to VR headsets and to 360 video across a wide range of devices, so a clinical group without hardware can still review the space. On a hospital project, where the reviewing population is large and dispersed across shifts, that reach is what makes broad participation possible at all.
Customer Quote
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Original Case Study
Additional Information
About Mortenson's Virtual Insights team
Mortenson is a privately held United States top-20 builder, developer and provider of energy and engineering services, with 5,000 employees and reported revenue of 3.8 billion US dollars. Its Virtual Insights team of four, working from Seattle and Minneapolis, was founded by emerging technologies developers Will Adams and Marc Kinsman and produces roughly twenty real-time 3D projects a year. Healthcare clients named publicly include the University of Washington Medical Center and Kaiser Permanente.
Technical stack and delivery platforms
Models are imported from 3ds Max, SketchUp and Rhino, supplemented with Unity Asset Store content and extended through the C# API. Experiences are delivered to HTC Vive, Oculus Rift, Oculus Go and HoloLens as well as 360 video.
Related Mortenson work at UW Medical Center
UW Medical Center Expansion Phase II, Seattle: over 200,000 square feet, approximately 130 million US dollars, architect NBBJ, GC/CM delivery, completed February 2018. Includes 11 operating rooms with 3 hybrid theatres, a 30,000 square foot ICU with 48 rooms, 32 new and 28 renovated private medical and surgical rooms and 41 pre and post-operative rooms.
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