System Group Lounge
System Group Lounge is a four zone corporate entertainment and amenity interior in Tehran, Iran, completed in 2020 and designed and visualized with 3ds Max and V-Ray.
Project Overview
System Group Lounge is an interior design project for a corporate entertainment and amenity floor in Tehran, Iran, completed in 2020. The scheme is organised as four distinct but connected environments: an entrance, a sports and games area, a restaurant, and the lounge itself. Design and visualization were carried out using 3ds Max and V-Ray.
Spatial Organisation
Splitting an amenity floor into four separated spaces rather than one open plan is the defining decision here. Each zone carries a different noise level and a different social register: an entrance that has to read as a threshold, a games area that is deliberately loud and active, a restaurant that needs to work at a fixed peak hour, and a lounge intended for quiet conversation or informal work. Keeping them separate lets all four operate at the same time without one compromising the others, which is the usual failure of single-volume staff amenity floors.
Material Language
The published imagery shows a restrained, warm palette applied to a conventional office shell: exposed brick used as a feature wall, timber flooring carried through the circulation, a ribbed timber ceiling with integrated linear lighting that reinforces the direction of movement, glazed partitions to keep daylight and sightlines running between zones, and saturated red upholstery used sparingly as an accent against otherwise neutral surfaces. The approach is typical of contemporary workplace amenity design, where the aim is to make a commercial interior read as hospitality without changing the base building.
Client Context
The project name points to System Group, known in Persian as Hamkaran System, which is Iran's largest private software development company. Founded in 1987 and headquartered in Tehran, the group comprises 58 companies, has served more than 53,000 clients, and in 2011 became the first Iranian software company to list on the stock market. aec+tech holds no linked company record for this case study and the client relationship is not independently documented here, so this context is offered as background rather than as a confirmed commission.
Key Facts
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Business Impact
- Four-zone amenity floor, Tehran
- Photoreal 3ds Max and V-Ray imagery
- Finishes approved before install
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Tools Used in the Case Study
Discover which tools and technologies were used for "System Group Lounge".
3ds max
Autodesk 3ds Max is 3D modeling, animation, and rendering software used to turn architectural and engineering design data into polished visualizations. Architects, interior designers, and visualization studios use it to refine imported models, build detailed environments, develop materials and lighting, and produce stills or animation. It complements BIM and CAD authoring tools rather than replacing project documentation, coordination, or analysis workflows.
Vray
V-Ray is professional rendering software developed by Chaos for creating photorealistic architectural visualizations, product designs, and visual effects. V-Ray for SketchUp is one of its most popular integrations, while the software also supports Revit, Rhino, 3ds Max, Blender, Maya, and other leading 3D applications. Combining advanced ray tracing with CPU and GPU rendering, V-Ray rendering software helps architects, designers, and visualization professionals produce high-quality images and animations. Whether you’re researching V-Ray pricing, exploring its features, testing the free trial, or comparing the best V-Ray alternatives, this guide covers everything you need to know.
User Experience
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Why this tool/tech was selected
Why 3ds Max and V-Ray for a Workplace Interior
The pairing of Autodesk 3ds Max with the Chaos V-Ray renderer has been the default high-end architectural and interior visualization stack for well over a decade, and for an interior of this type it remains a very rational choice.
Interiors are a lighting problem before they are a modelling problem
The character of an amenity floor comes almost entirely from light: the warmth of the linear fittings in the ribbed ceiling, how daylight passes through the glazed partitions between zones, how the brick reads when it is grazed rather than flatly lit. V-Ray is a physically based production renderer with mature global illumination, and it is built to resolve exactly this class of problem, where indirect bounce off timber and brick determines whether the space looks warm or dead.
Material accuracy matters when finishes are the design
In a fit-out project the design decisions are largely material decisions. V-Ray's material system reproduces the behaviour of the specific surfaces used here, the sheen of a timber floor, the roughness of brick, the reflectivity of glass partitions and the fabric of the lounge seating, with enough fidelity that a client can approve a finish from an image rather than from a sample board alone.
Modelling flexibility for bespoke joinery
Amenity interiors are full of one-off elements: the ceiling ribs, reception joinery, banquette seating, games equipment. 3ds Max is a general-purpose modelling environment rather than a building-modelling tool, which makes it well suited to geometry that has no parametric building equivalent, and it interoperates readily with architectural models produced elsewhere.
Four spaces, one consistent set of images
Because the project is divided into four environments that must feel like one scheme, the visualization has to hold a consistent lighting and material treatment across all of them. Working in a single scene with a single render engine is what makes that consistency straightforward.
Challenges the Client Faced before
Four programmes on one floor
The brief combines an entrance, a sports and games area, a restaurant and a lounge in a single tenancy. Each has different acoustic, servicing and furniture requirements, and the design had to keep them from interfering with one another while still reading as one continuous environment.
Making a commercial shell feel like hospitality
Corporate amenity spaces are usually built inside an ordinary office shell with fixed floor-to-ceiling heights, existing services and standard grids. Producing a genuinely relaxed atmosphere within those constraints is a material and lighting problem rather than a planning one, which puts a great deal of weight on getting finishes right.
Approval without a physical reference
An entertainment interior is judged on atmosphere, and atmosphere is precisely what a plan, an elevation or a sample board cannot convey. The design had to be signed off by a corporate client on the basis of representations alone.
Consistency across zones
Because the four spaces are separated, there is a real risk of them reading as four unrelated fit-outs. Holding a single material and lighting language across all of them was a constraint on every subsequent decision.
The previous method used
The traditional way to present an interior fit-out of this kind is a combination of hand or CAD perspectives, finish and material sample boards, and furniture cut sheets, with the client asked to assemble the final impression mentally from those parts.
That method works for experienced clients but transfers a lot of risk. Sample boards show a material in isolation rather than at the scale and under the lighting it will actually have, and orthographic drawings say nothing about how four adjacent environments will feel in sequence. Photorealistic rendering replaces that act of imagination with something closer to evidence.
No account of the design team's own prior workflow has been published for this project, so the comparison above describes general practice in interior design rather than a documented change of method.
Time / Money saved & the Business Impact.
No cost or programme figures have been published for this project, so no savings or return figures are claimed here. What can be set out is the type of value photorealistic visualization contributes to a workplace fit-out of this scale.
Design decisions made against images rather than samples
In a fit-out the largest avoidable cost is changing a finish, a joinery item or a lighting layout after it has been ordered or installed. Rendering the space to a photorealistic standard moves that judgement forward to a point where changing a timber tone or a partition position costs nothing but a re-render.
Atmosphere becomes reviewable
Staff amenity space exists to be used. If the lounge feels institutional or the restaurant feels like a canteen, the investment does not return, and that outcome is not visible in a drawing. Photorealistic imagery lets a client assess the thing they are actually buying, which is how the space will feel to the people working there.
Coherence across the four zones
Rendering all four environments from one scene, with one lighting model and one material library, makes inconsistencies obvious before construction rather than after, which protects the sense that this is a single designed floor rather than four separate projects.
Reuse of the visualization asset
Interior renderings produced for client approval are routinely reused afterwards for internal communications, recruitment material and the designer's own portfolio. For a corporate client, images of a well-resolved amenity floor have a second life as an employer-brand asset, at no additional production cost.
Customer Quote
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Original Case Study
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Additional Information
Project details
Project: System Group Lounge, entertainment and amenity area interior design. Location: Tehran, Iran. Completion: 2020. Programme: entrance, sports and games area, restaurant and lounge. Tools: Autodesk 3ds Max and Chaos V-Ray. Submitted to aec+tech by Anahita Mosayebi.
About System Group
System Group, or Hamkaran System, was founded in 1987 and is headquartered in Tehran. It is described as Iran's largest private software development company, operating as a group of 58 companies, and has served more than 53,000 clients. In 2011 it became the first Iranian software company to be listed on the stock market.
Note for readers
This entry is a designer-submitted case study. Areas, budget, the full design team and the client commission are not publicly documented, and no figures beyond those stated above should be inferred.
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